![]() ![]() But we don't get a constriction ability, we get a venomous bite ability, so it stands to reason this is based off the "poisonous" (venomous) snake, not the constrictor snake. But wait, it's STR based? If you look at the stat blocks of most snakes in the MM, they seem to be using DEX for both attack and damage rolls, except the constrictor snakes. 1d4 is in line with other feats like Tavern Brawler, it's about what I'd expect for an unarmed attack. Here it is, the final piece of this trainwreck of a feat. Gets the job done just as well, if not better, and gives you two cantrips to boot. But really, if you're worried about this, you could get the Magic Initiate feat instead and pick up Disguise Self. As long as you can keep your shapeshifting secret, any act you commit while shapeshifted can't be traced back to the "real" you. Now, that said, shapeshifting of any kind does present a sort of benefit in this regard. In any other setting, you'll stick out like a sore thumb. If you're in a situation where giant snakes are so commonplace that no one would consider them unusual or noteworthy, you've probably got bigger problems on your plate. Because a giant snake is the first thing that comes to mind when I think "harmless" and "innocuous". ![]() In the second, you turn into something harmless and innocuous that most wouldn't look twice at. looking like a cultist so you can infiltrate their hideout. In the first, you make yourself look like someone who is supposed to be there, e.g. In a complete reversal of what you'd expect from a utility form, you actually have fewer things you can do, not more, and certainly not anything you couldn't do before. It's unclear if you can produce somatic components for spells, or grapple. Without hands, a lot of normal options are out of reach for you. As far as I can tell, mechanically speaking the ability might as well read, "You strip naked and cut off both your arms." You can't wear armor (unless made for a snake, or magical armor that adjusts to fit you), you can't wield a weapon (yes I'm getting to that bite attack), this clearly isn't a combat form. nothing? I mean, most snakes in the MM have a swim speed, but it looks like we don't even get that. This could be movement speeds, special senses, innate spellcasting, teleportation, invisibility, any number of special abilities that you wouldn't normally have access to, but your alternate form does. gaining the other form's unique abilities Sometimes it's not about raw stats, it could be that your new form grants you some kind of special ability, which is our next topic.Īnd yes, I'll talk about the bite attack in a moment. However, this one doesn't apply in this case, since we retain our own stats in snake form. Turn a squishy caster into a hulking monster and go to town. What exactly am I supposed to do with it?Īside from the obvious RP potential, what exactly is the purpose of the ability? What benefits does it bring to my character? Under what circumstances would I be encouraged to shapeshift into a snake? When it comes to shapeshifting abilities, I can think of three potential uses for such an ability.Ĭombat, e.g. ![]() So, I do have one question about this feat. This looks like a fun and flavorful ability, and the only reason I'm talking it up so much is because I'm about to tear it a new one. Shapechanging at will is a nice, and is sure to lead to a lot of fun RP moments that you might have missed if you were trying to conserve resources. Neat! When so many abilities seem to be resource gated, it's refreshing to have an ability that you can use at-will without having to worry about "saving it for later". Once you deal this poison damage, you can't do so again until you finish a long rest. When you hit with a bite attack, you can choose to deal 2d6 additional poison damage to the target. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strick. While in snake form, you gain a bite attack as a natural weapon, which you can use to make unarmed strikes.If you die, you stay in your current form. Any equipment you are wearing or carrying isn't transformed. Your statistics are the same in each form. You can use an action to polymorph into a Medium snake or back into your true form. ![]() Increase your Intelligence or Charisma score by 1, to a maximum of 20.You have unlocked more of your serpentfolk heritage. ![]()
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